Forget Tivoli, get L3DGEWorld!
L3DGEWorld is a data visualisation utility based on Open Arena, a GPL’d game that makes use of the Quake III Arena (Q3A) game engine. It was initially designed to be a network monitoring and control application, but can be easily used for other purposes by developing other input and output daemons.
By using in-game techniques (e.g. „shooting a gun at the spinning object”) a network operator can initiate an ACL update to block undesired traffic. Our implementation allows multiple participants to view and interact with the spinning network entities, and can require multiple participants to concurrently trigger ACL updates.